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RuneScape Darkness of the Hallowvale



NameDarkness of the Hallowvale
TypeMember
Quest Points2
Rating9
DifficultyMedium
LengthLong
Required Level8
RequirementsConstruction: 5, Mining: 20, Thieving: 22, Agility: 26, Crafting: 32, Magic: 33, Strength: 40
Required Item(s)
Starting NPCVeliaf Hurtz
Related Mobs
Starting LocationBurgh de Rott
Related Locations
Rewards7000 Agility Exp, 2000 Construction Exp, 6000 Thieving Exp, 3 Tomes of Experience (2000 Exp Each Chapter)
Description1) Speak with Veliaf Hurtz in the basement of the Burgh de Rott Inn.

2) Buy some planks.

3) Head southeast of the inn until you see a boat outside of a house. Use the plank on the boat to fix it.

4) Use a plank on the boat chute to fix it.

5) Push the boat into the water and board it and use it to travel to Sanquinesti.

6) Exit the ship and climb up the walkway until you hear the planks creak. Kick in the floorboards and they will fall away, allowing you to climb down. Do so and then climb over the wall.

7) Speak to a Meiyerditch Citizen until they tell you about Old Man Ral.

8) Speak to Old Man Ral in his house, which is just north of Trader Sven. Mention the Sage of Sanguinesti and he will divulge more information.

9) Climb the ladder southwest of Old Man Ral. Up that ladder you will see a small ridge to the southeast. Right clicking the wall near it will give you the option to "jump to the floorboards". Do this and then do the same to the narrow ridge to the east. Once here walk north until you see a sickle logo on a wall, push he wall near this and walk inside.

10) Crawl under the wall and then walk north. Push the west wall and the sickle symbol on right, walk across it.

11) Climb down the ladder and search table to reveal a trap door. Open it and climb down the hole.

12) Climb up the shelves with the sickle symbol to the northwest. Then rawl under the east wall and jump across the floorboards to the east.

13) Climb down the ladder and head east until you see another sickle symbol. Search the pots underneath it to reveal a Key.

14) Use the key on the locked door to the east. It will become stuck in the lock but the door will open.

15) Walk east and climb up the ladder. Jump across the southern floorboards and then walk climb up the shelves to the southeast. Climb up the ladder and then jump south, and then climb down the ladder.

16) Walk east across the clothing line and climb down another ladder. Push the north wall in here and then walk across the floor. Climb the shelves on the other side, then climb down the shelves on the northeastern side.

17) Leap down the northern floorboards, then down the floorboards to the north a second time. After this walk north until it dead ends, and then jump up the flooboards on the east.

18) Climb up the ladder and search the west wall. You will find the top of the broken ladder. Climb back down.

19) Use the top of the ladder with the broken ladder, this results in a Repaired Ladder.

20) Head northwest and open the door of the building with the ladder inside. Leave the building out the northern exit and then enter the next building to the north that has a ladder inside. Climb up that ladder, jump east, and then climb down the stairs.

21) Walk southeast and then search the wall on the south. Use a knife or sickle to unhook the latch and then push the wall to go on through.

22) Search the decorate wall on the north and then push it. Then search the Lumpy Rug in the center of the room to reveal a trap door. Climb down the trap door.

23) Speak to Vertida Sefalatis to the north. She will give you a letter.

24) Search the boxes and grab the Papyrus.

25) Give the message to Veliaf Hurtz in the basement of the Inn in Burgh de Rott.

26) Speak with Drezel in the Temple near the River Salve near Varrock. He is in the tunnel.

27) Search the bushes to the southwest of the steps to the temple. a cut scene will begin when you find the body.

28) Speak to Drezel in the Temple near Varrock. He will give you teleport runes. Teleport back to Varrock.

29) Speak to King Roald in Varrock, as well as his Advisor. At the end of the conversation his advisor will give you a teleport back to Drezel.

30) Speak to Drezel.

31) Speak to Veliaf Hurtz in Burgh de Rott.

32) Speak to Vertida Sefalitis in Sanquinesti. She will teleport you back to the entrance area at the end of the conversation.

33) Climb up the wall then head north until the path ends. Climb down the ladder and search the rocky surface east of the barricade. Pull the lever and then go through the barracade, continuing north.

34) Climb the ladder at the next barricade, and continue north. Cross over the gap by climbing down one ladder and up the other, continue north until you reach Safalaan.

35) Speak with Safalaan. He will give you some charcoal and three Papyrus and directions to sketch the castle for him.

36) Move west until you pass two sickle logo. Stand near the third logo on the north wall and sketch the castle by using the Charcoal on the Papyrus.

37) Head back the way you came until you reach the sickle logo you passed on the west of the castle. Sketch this area.

38) Head to the last sickle logo and sketch the wall here. This will spawn Vanstrom Klause who will attack you and defeat you.

39) You will awaken being nursed by Sarius Guile. She gives you a message to Safalaan. Before you go though sketch the third part of the castle.

40) Follow the wall south and go up a ladder. There is a knife on a table upstairs and a painting and chimney on the ground floor. Use the knife on the painting and then use it on the chimney to pull a tile loose. After doing so grab the letter.

41) Return to Vertida Sefalatis and speak to Safalaan who is there now. Give him the messages and the sketches.

42) Head back to the main area and go northeast until you find a building with an orante tapestry, near the castle wall on the east. Use the Knife on the tapestry. Go through it and use the key on the Vampire Statue.

43) Go through teh door that oopens on the wall, and then go down the staircase to the laboratory. Telekinetic Grab the book. There are runes in a Broken Rune Case if you are out of runes.

44) Return to Safalaan.

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